Because rgba buffer render doesn't support multi display, when switch to
multi display, it is possible that rgba.valid has been set to valid but
nextRgab is not called, when switching back to single display,
rgba.valid is still true.
Fix by rgba buffer, rgba texture and gpu texture using different messages.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* Revert "Revert vcpkg ffmpeg (#8751)"
This reverts commit 5c16a8302e.
* vcpkg: Reland ffmpeg and try to fix sciter build
Signed-off-by: Vasyl Gello <vasek.gello@gmail.com>
* vcpkg: Detect AVX2 by requiring __m256i
(ubuntu18.04 sciter)
Signed-off-by: Vasyl Gello <vasek.gello@gmail.com>
* Install nasm from debian buster and python3.7
... from ubuntu universe
[Skip CI]
* vcpkg: Add libyuv port with fix for windows
From
abc59feabf
Found by @deep-soft
Signed-off-by: Vasyl Gello <vasek.gello@gmail.com>
* Bump vcpkg baseline to 2024.07.12
Signed-off-by: Vasyl Gello <vasek.gello@gmail.com>
* Fix F-Droid version action
I thought the latest release will be updated by the time hook starts
but it is not the case. Get tag from GITHUB_REF instead if GITHUB_REF_TYPE
is "tag".
Signed-off-by: Vasyl Gello <vasek.gello@gmail.com>
---------
Signed-off-by: Vasyl Gello <vasek.gello@gmail.com>
Multiple dylib instances will cause some global instances to be invalid.
eg. lazy_static objects in rust side, will be created more than once.
Signed-off-by: fufesou <linlong1266@gmail.com>
FFmepg can be built on arm64 ubuntu vm, possible reason is that the
condition of nvcodec can't be satisfied. If this still can't work, nvcodec can
be removed for arm linux.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* use vcpkg to install ffmpeg and build sdk from source, so no prebuild lib in hwcodec.
* link ffmpeg in rustdesk directly, ffmpeg can be used as basic library.
* for windows developers, `VCPKG_DEFAULT_HOST_TRIPLET` env need to be set to `x64-windows-static` during installation.
Signed-off-by: 21pages <sunboeasy@gmail.com>