- minimize RAM usage of all components - use both IRAM and DRAM in player component so we can buffer up to 1s on modules without SPI RAM - support fragemented pcm chunks so we can use all available RAM if there isn't a big enough block available but still enough HEAP - reinclude all components from jorgen's master branch - add custom i2s driver to get a precise timing of initial sync - change wrong usage of esp_timer for latency measurement of snapcast protocol - add player component
696 lines
21 KiB
JavaScript
696 lines
21 KiB
JavaScript
/*
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* Copyright (c) 2015 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree.
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*/
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// taken from chrome://webrtc-internals with jshint adaptions
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'use strict';
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/* exported TimelineDataSeries, TimelineGraphView */
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// The maximum number of data points bufferred for each stats. Old data points
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// will be shifted out when the buffer is full.
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const MAX_STATS_DATA_POINT_BUFFER_SIZE = 1000;
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const TimelineDataSeries = (function() {
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/**
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* @constructor
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*/
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function TimelineDataSeries() {
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// List of DataPoints in chronological order.
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this.dataPoints_ = [];
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// Default color. Should always be overridden prior to display.
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this.color_ = 'red';
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// Whether or not the data series should be drawn.
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this.isVisible_ = true;
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this.cacheStartTime_ = null;
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this.cacheStepSize_ = 0;
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this.cacheValues_ = [];
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}
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TimelineDataSeries.prototype = {
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/**
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* @override
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*/
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toJSON: function() {
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if (this.dataPoints_.length < 1) {
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return {};
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}
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let values = [];
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for (let i = 0; i < this.dataPoints_.length; ++i) {
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values.push(this.dataPoints_[i].value);
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}
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return {
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startTime: this.dataPoints_[0].time,
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endTime: this.dataPoints_[this.dataPoints_.length - 1].time,
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values: JSON.stringify(values),
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};
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},
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/**
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* Adds a DataPoint to |this| with the specified time and value.
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* DataPoints are assumed to be received in chronological order.
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*/
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addPoint: function(timeTicks, value) {
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let time = new Date(timeTicks);
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this.dataPoints_.push(new DataPoint(time, value));
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if (this.dataPoints_.length > MAX_STATS_DATA_POINT_BUFFER_SIZE) {
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this.dataPoints_.shift();
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}
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},
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isVisible: function() {
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return this.isVisible_;
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},
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show: function(isVisible) {
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this.isVisible_ = isVisible;
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},
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getColor: function() {
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return this.color_;
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},
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setColor: function(color) {
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this.color_ = color;
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},
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getCount: function() {
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return this.dataPoints_.length;
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},
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/**
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* Returns a list containing the values of the data series at |count|
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* points, starting at |startTime|, and |stepSize| milliseconds apart.
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* Caches values, so showing/hiding individual data series is fast.
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*/
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getValues: function(startTime, stepSize, count) {
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// Use cached values, if we can.
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if (this.cacheStartTime_ === startTime &&
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this.cacheStepSize_ === stepSize &&
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this.cacheValues_.length === count) {
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return this.cacheValues_;
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}
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// Do all the work.
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this.cacheValues_ = this.getValuesInternal_(startTime, stepSize, count);
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this.cacheStartTime_ = startTime;
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this.cacheStepSize_ = stepSize;
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return this.cacheValues_;
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},
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/**
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* Returns the cached |values| in the specified time period.
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*/
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getValuesInternal_: function(startTime, stepSize, count) {
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let values = [];
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let nextPoint = 0;
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let currentValue = 0;
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let time = startTime;
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for (let i = 0; i < count; ++i) {
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while (nextPoint < this.dataPoints_.length &&
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this.dataPoints_[nextPoint].time < time) {
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currentValue = this.dataPoints_[nextPoint].value;
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++nextPoint;
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}
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values[i] = currentValue;
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time += stepSize;
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}
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return values;
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}
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};
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/**
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* A single point in a data series. Each point has a time, in the form of
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* milliseconds since the Unix epoch, and a numeric value.
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* @constructor
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*/
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function DataPoint(time, value) {
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this.time = time;
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this.value = value;
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}
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return TimelineDataSeries;
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})();
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const TimelineGraphView = (function() {
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// Maximum number of labels placed vertically along the sides of the graph.
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let MAX_VERTICAL_LABELS = 6;
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// Vertical spacing between labels and between the graph and labels.
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let LABEL_VERTICAL_SPACING = 4;
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// Horizontal spacing between vertically placed labels and the edges of the
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// graph.
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let LABEL_HORIZONTAL_SPACING = 3;
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// Horizintal spacing between two horitonally placed labels along the bottom
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// of the graph.
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// var LABEL_LABEL_HORIZONTAL_SPACING = 25;
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// Length of ticks, in pixels, next to y-axis labels. The x-axis only has
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// one set of labels, so it can use lines instead.
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let Y_AXIS_TICK_LENGTH = 10;
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let GRID_COLOR = '#CCC';
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let TEXT_COLOR = '#000';
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let BACKGROUND_COLOR = '#FFF';
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let MAX_DECIMAL_PRECISION = 2;
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/**
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* @constructor
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*/
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function TimelineGraphView(divId, canvasId) {
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this.scrollbar_ = {position_: 0, range_: 0};
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this.graphDiv_ = document.getElementById(divId);
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this.canvas_ = document.getElementById(canvasId);
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// Set the range and scale of the graph. Times are in milliseconds since
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// the Unix epoch.
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// All measurements we have must be after this time.
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this.startTime_ = 0;
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// The current rightmost position of the graph is always at most this.
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this.endTime_ = 1;
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this.graph_ = null;
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// Horizontal scale factor, in terms of milliseconds per pixel.
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this.scale_ = 1000;
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// Initialize the scrollbar.
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this.updateScrollbarRange_(true);
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}
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TimelineGraphView.prototype = {
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setScale: function(scale) {
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this.scale_ = scale;
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},
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// Returns the total length of the graph, in pixels.
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getLength_: function() {
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let timeRange = this.endTime_ - this.startTime_;
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// Math.floor is used to ignore the last partial area, of length less
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// than this.scale_.
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return Math.floor(timeRange / this.scale_);
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},
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/**
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* Returns true if the graph is scrolled all the way to the right.
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*/
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graphScrolledToRightEdge_: function() {
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return this.scrollbar_.position_ === this.scrollbar_.range_;
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},
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/**
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* Update the range of the scrollbar. If |resetPosition| is true, also
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* sets the slider to point at the rightmost position and triggers a
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* repaint.
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*/
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updateScrollbarRange_: function(resetPosition) {
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let scrollbarRange = this.getLength_() - this.canvas_.width;
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if (scrollbarRange < 0) {
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scrollbarRange = 0;
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}
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// If we've decreased the range to less than the current scroll position,
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// we need to move the scroll position.
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if (this.scrollbar_.position_ > scrollbarRange) {
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resetPosition = true;
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}
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this.scrollbar_.range_ = scrollbarRange;
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if (resetPosition) {
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this.scrollbar_.position_ = scrollbarRange;
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this.repaint();
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}
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},
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/**
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* Sets the date range displayed on the graph, switches to the default
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* scale factor, and moves the scrollbar all the way to the right.
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*/
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setDateRange: function(startDate, endDate) {
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this.startTime_ = startDate.getTime();
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this.endTime_ = endDate.getTime();
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// Safety check.
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if (this.endTime_ <= this.startTime_) {
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this.startTime_ = this.endTime_ - 1;
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}
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this.updateScrollbarRange_(true);
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},
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/**
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* Updates the end time at the right of the graph to be the current time.
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* Specifically, updates the scrollbar's range, and if the scrollbar is
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* all the way to the right, keeps it all the way to the right. Otherwise,
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* leaves the view as-is and doesn't redraw anything.
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*/
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updateEndDate: function(optDate) {
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this.endTime_ = optDate || (new Date()).getTime();
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this.updateScrollbarRange_(this.graphScrolledToRightEdge_());
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},
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getStartDate: function() {
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return new Date(this.startTime_);
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},
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/**
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* Replaces the current TimelineDataSeries with |dataSeries|.
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*/
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setDataSeries: function(dataSeries) {
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// Simply recreates the Graph.
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this.graph_ = new Graph();
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for (let i = 0; i < dataSeries.length; ++i) {
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this.graph_.addDataSeries(dataSeries[i]);
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}
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this.repaint();
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},
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/**
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* Adds |dataSeries| to the current graph.
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*/
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addDataSeries: function(dataSeries) {
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if (!this.graph_) {
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this.graph_ = new Graph();
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}
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this.graph_.addDataSeries(dataSeries);
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this.repaint();
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},
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/**
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* Draws the graph on |canvas_|.
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*/
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repaint: function() {
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this.repaintTimerRunning_ = false;
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let width = this.canvas_.width;
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let height = this.canvas_.height;
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let context = this.canvas_.getContext('2d');
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// Clear the canvas.
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context.fillStyle = BACKGROUND_COLOR;
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context.fillRect(0, 0, width, height);
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// Try to get font height in pixels. Needed for layout.
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let fontHeightString = context.font.match(/([0-9]+)px/)[1];
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let fontHeight = parseInt(fontHeightString);
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// Safety check, to avoid drawing anything too ugly.
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if (fontHeightString.length === 0 || fontHeight <= 0 ||
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fontHeight * 4 > height || width < 50) {
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return;
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}
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// Save current transformation matrix so we can restore it later.
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context.save();
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// The center of an HTML canvas pixel is technically at (0.5, 0.5). This
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// makes near straight lines look bad, due to anti-aliasing. This
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// translation reduces the problem a little.
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context.translate(0.5, 0.5);
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// Figure out what time values to display.
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let position = this.scrollbar_.position_;
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// If the entire time range is being displayed, align the right edge of
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// the graph to the end of the time range.
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if (this.scrollbar_.range_ === 0) {
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position = this.getLength_() - this.canvas_.width;
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}
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let visibleStartTime = this.startTime_ + position * this.scale_;
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// Make space at the bottom of the graph for the time labels, and then
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// draw the labels.
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let textHeight = height;
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height -= fontHeight + LABEL_VERTICAL_SPACING;
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this.drawTimeLabels(context, width, height, textHeight, visibleStartTime);
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// Draw outline of the main graph area.
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context.strokeStyle = GRID_COLOR;
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context.strokeRect(0, 0, width - 1, height - 1);
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if (this.graph_) {
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// Layout graph and have them draw their tick marks.
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this.graph_.layout(
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width, height, fontHeight, visibleStartTime, this.scale_);
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this.graph_.drawTicks(context);
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// Draw the lines of all graphs, and then draw their labels.
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this.graph_.drawLines(context);
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this.graph_.drawLabels(context);
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}
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// Restore original transformation matrix.
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context.restore();
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},
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/**
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* Draw time labels below the graph. Takes in start time as an argument
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* since it may not be |startTime_|, when we're displaying the entire
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* time range.
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*/
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drawTimeLabels: function(context, width, height, textHeight, startTime) {
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// Draw the labels 1 minute apart.
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let timeStep = 1000 * 60;
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// Find the time for the first label. This time is a perfect multiple of
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// timeStep because of how UTC times work.
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let time = Math.ceil(startTime / timeStep) * timeStep;
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context.textBaseline = 'bottom';
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context.textAlign = 'center';
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context.fillStyle = TEXT_COLOR;
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context.strokeStyle = GRID_COLOR;
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// Draw labels and vertical grid lines.
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while (true) {
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let x = Math.round((time - startTime) / this.scale_);
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if (x >= width) {
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break;
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}
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let text = (new Date(time)).toLocaleTimeString();
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context.fillText(text, x, textHeight);
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context.beginPath();
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context.lineTo(x, 0);
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context.lineTo(x, height);
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context.stroke();
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time += timeStep;
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}
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},
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getDataSeriesCount: function() {
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if (this.graph_) {
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return this.graph_.dataSeries_.length;
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}
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return 0;
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},
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hasDataSeries: function(dataSeries) {
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if (this.graph_) {
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return this.graph_.hasDataSeries(dataSeries);
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}
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return false;
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},
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};
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/**
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* A Graph is responsible for drawing all the TimelineDataSeries that have
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* the same data type. Graphs are responsible for scaling the values, laying
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* out labels, and drawing both labels and lines for its data series.
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*/
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const Graph = (function() {
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/**
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* @constructor
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*/
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function Graph() {
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this.dataSeries_ = [];
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// Cached properties of the graph, set in layout.
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this.width_ = 0;
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this.height_ = 0;
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this.fontHeight_ = 0;
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this.startTime_ = 0;
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this.scale_ = 0;
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// The lowest/highest values adjusted by the vertical label step size
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// in the displayed range of the graph. Used for scaling and setting
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// labels. Set in layoutLabels.
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this.min_ = 0;
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this.max_ = 0;
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// Cached text of equally spaced labels. Set in layoutLabels.
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this.labels_ = [];
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}
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/**
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* A Label is the label at a particular position along the y-axis.
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* @constructor
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*/
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/*
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function Label(height, text) {
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this.height = height;
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this.text = text;
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}
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*/
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Graph.prototype = {
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addDataSeries: function(dataSeries) {
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this.dataSeries_.push(dataSeries);
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},
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hasDataSeries: function(dataSeries) {
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for (let i = 0; i < this.dataSeries_.length; ++i) {
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if (this.dataSeries_[i] === dataSeries) {
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return true;
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}
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}
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return false;
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},
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/**
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* Returns a list of all the values that should be displayed for a given
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* data series, using the current graph layout.
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*/
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getValues: function(dataSeries) {
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if (!dataSeries.isVisible()) {
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return null;
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}
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return dataSeries.getValues(this.startTime_, this.scale_, this.width_);
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},
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/**
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* Updates the graph's layout. In particular, both the max value and
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* label positions are updated. Must be called before calling any of the
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* drawing functions.
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*/
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layout: function(width, height, fontHeight, startTime, scale) {
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this.width_ = width;
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this.height_ = height;
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this.fontHeight_ = fontHeight;
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this.startTime_ = startTime;
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this.scale_ = scale;
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// Find largest value.
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let max = 0;
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let min = 0;
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for (let i = 0; i < this.dataSeries_.length; ++i) {
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let values = this.getValues(this.dataSeries_[i]);
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if (!values) {
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continue;
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}
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for (let j = 0; j < values.length; ++j) {
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if (values[j] > max) {
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max = values[j];
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} else if (values[j] < min) {
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min = values[j];
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}
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}
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}
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this.layoutLabels_(min, max);
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},
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/**
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* Lays out labels and sets |max_|/|min_|, taking the time units into
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* consideration. |maxValue| is the actual maximum value, and
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* |max_| will be set to the value of the largest label, which
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* will be at least |maxValue|. Similar for |min_|.
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*/
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layoutLabels_: function(minValue, maxValue) {
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if (maxValue - minValue < 1024) {
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this.layoutLabelsBasic_(minValue, maxValue, MAX_DECIMAL_PRECISION);
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return;
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}
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// Find appropriate units to use.
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let units = ['', 'k', 'M', 'G', 'T', 'P'];
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// Units to use for labels. 0 is '1', 1 is K, etc.
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// We start with 1, and work our way up.
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let unit = 1;
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minValue /= 1024;
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maxValue /= 1024;
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while (units[unit + 1] && maxValue - minValue >= 1024) {
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minValue /= 1024;
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maxValue /= 1024;
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++unit;
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}
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// Calculate labels.
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this.layoutLabelsBasic_(minValue, maxValue, MAX_DECIMAL_PRECISION);
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// Append units to labels.
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for (let i = 0; i < this.labels_.length; ++i) {
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this.labels_[i] += ' ' + units[unit];
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}
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// Convert |min_|/|max_| back to unit '1'.
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this.min_ *= Math.pow(1024, unit);
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this.max_ *= Math.pow(1024, unit);
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},
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/**
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* Same as layoutLabels_, but ignores units. |maxDecimalDigits| is the
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* maximum number of decimal digits allowed. The minimum allowed
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* difference between two adjacent labels is 10^-|maxDecimalDigits|.
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*/
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layoutLabelsBasic_: function(minValue, maxValue, maxDecimalDigits) {
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this.labels_ = [];
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let range = maxValue - minValue;
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// No labels if the range is 0.
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if (range === 0) {
|
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this.min_ = this.max_ = maxValue;
|
|
return;
|
|
}
|
|
|
|
// The maximum number of equally spaced labels allowed. |fontHeight_|
|
|
// is doubled because the top two labels are both drawn in the same
|
|
// gap.
|
|
let minLabelSpacing = 2 * this.fontHeight_ + LABEL_VERTICAL_SPACING;
|
|
|
|
// The + 1 is for the top label.
|
|
let maxLabels = 1 + this.height_ / minLabelSpacing;
|
|
if (maxLabels < 2) {
|
|
maxLabels = 2;
|
|
} else if (maxLabels > MAX_VERTICAL_LABELS) {
|
|
maxLabels = MAX_VERTICAL_LABELS;
|
|
}
|
|
|
|
// Initial try for step size between conecutive labels.
|
|
let stepSize = Math.pow(10, -maxDecimalDigits);
|
|
// Number of digits to the right of the decimal of |stepSize|.
|
|
// Used for formating label strings.
|
|
let stepSizeDecimalDigits = maxDecimalDigits;
|
|
|
|
// Pick a reasonable step size.
|
|
while (true) {
|
|
// If we use a step size of |stepSize| between labels, we'll need:
|
|
//
|
|
// Math.ceil(range / stepSize) + 1
|
|
//
|
|
// labels. The + 1 is because we need labels at both at 0 and at
|
|
// the top of the graph.
|
|
|
|
// Check if we can use steps of size |stepSize|.
|
|
if (Math.ceil(range / stepSize) + 1 <= maxLabels) {
|
|
break;
|
|
}
|
|
// Check |stepSize| * 2.
|
|
if (Math.ceil(range / (stepSize * 2)) + 1 <= maxLabels) {
|
|
stepSize *= 2;
|
|
break;
|
|
}
|
|
// Check |stepSize| * 5.
|
|
if (Math.ceil(range / (stepSize * 5)) + 1 <= maxLabels) {
|
|
stepSize *= 5;
|
|
break;
|
|
}
|
|
stepSize *= 10;
|
|
if (stepSizeDecimalDigits > 0) {
|
|
--stepSizeDecimalDigits;
|
|
}
|
|
}
|
|
|
|
// Set the min/max so it's an exact multiple of the chosen step size.
|
|
this.max_ = Math.ceil(maxValue / stepSize) * stepSize;
|
|
this.min_ = Math.floor(minValue / stepSize) * stepSize;
|
|
|
|
// Create labels.
|
|
for (let label = this.max_; label >= this.min_; label -= stepSize) {
|
|
this.labels_.push(label.toFixed(stepSizeDecimalDigits));
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Draws tick marks for each of the labels in |labels_|.
|
|
*/
|
|
drawTicks: function(context) {
|
|
let x1;
|
|
let x2;
|
|
x1 = this.width_ - 1;
|
|
x2 = this.width_ - 1 - Y_AXIS_TICK_LENGTH;
|
|
|
|
context.fillStyle = GRID_COLOR;
|
|
context.beginPath();
|
|
for (let i = 1; i < this.labels_.length - 1; ++i) {
|
|
// The rounding is needed to avoid ugly 2-pixel wide anti-aliased
|
|
// lines.
|
|
let y = Math.round(this.height_ * i / (this.labels_.length - 1));
|
|
context.moveTo(x1, y);
|
|
context.lineTo(x2, y);
|
|
}
|
|
context.stroke();
|
|
},
|
|
|
|
/**
|
|
* Draws a graph line for each of the data series.
|
|
*/
|
|
drawLines: function(context) {
|
|
// Factor by which to scale all values to convert them to a number from
|
|
// 0 to height - 1.
|
|
let scale = 0;
|
|
let bottom = this.height_ - 1;
|
|
if (this.max_) {
|
|
scale = bottom / (this.max_ - this.min_);
|
|
}
|
|
|
|
// Draw in reverse order, so earlier data series are drawn on top of
|
|
// subsequent ones.
|
|
for (let i = this.dataSeries_.length - 1; i >= 0; --i) {
|
|
let values = this.getValues(this.dataSeries_[i]);
|
|
if (!values) {
|
|
continue;
|
|
}
|
|
context.strokeStyle = this.dataSeries_[i].getColor();
|
|
context.beginPath();
|
|
for (let x = 0; x < values.length; ++x) {
|
|
// The rounding is needed to avoid ugly 2-pixel wide anti-aliased
|
|
// horizontal lines.
|
|
context.lineTo(
|
|
x, bottom - Math.round((values[x] - this.min_) * scale));
|
|
}
|
|
context.stroke();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Draw labels in |labels_|.
|
|
*/
|
|
drawLabels: function(context) {
|
|
if (this.labels_.length === 0) {
|
|
return;
|
|
}
|
|
let x = this.width_ - LABEL_HORIZONTAL_SPACING;
|
|
|
|
// Set up the context.
|
|
context.fillStyle = TEXT_COLOR;
|
|
context.textAlign = 'right';
|
|
|
|
// Draw top label, which is the only one that appears below its tick
|
|
// mark.
|
|
context.textBaseline = 'top';
|
|
context.fillText(this.labels_[0], x, 0);
|
|
|
|
// Draw all the other labels.
|
|
context.textBaseline = 'bottom';
|
|
let step = (this.height_ - 1) / (this.labels_.length - 1);
|
|
for (let i = 1; i < this.labels_.length; ++i) {
|
|
context.fillText(this.labels_[i], x, step * i);
|
|
}
|
|
}
|
|
};
|
|
|
|
return Graph;
|
|
})();
|
|
|
|
return TimelineGraphView;
|
|
})();
|