- minimize RAM usage of all components - use both IRAM and DRAM in player component so we can buffer up to 1s on modules without SPI RAM - support fragemented pcm chunks so we can use all available RAM if there isn't a big enough block available but still enough HEAP - reinclude all components from jorgen's master branch - add custom i2s driver to get a precise timing of initial sync - change wrong usage of esp_timer for latency measurement of snapcast protocol - add player component
3 lines
86 B
CMake
3 lines
86 B
CMake
idf_component_register(SRCS "buffer.c"
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INCLUDE_DIRS "include")
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