Files
snapclient/components/dsp_processor/include/dsp_processor.h
Karl Osterseher d2a21f99ac reduce RAM footprint of dsp processor and add a simple EQ (bass, treble) to dsp processor
dsp processor now will process smaller chunks of audio at a time and loop over the audio data array
which results in a much smaller RAM usage but probably longer execution times
of IIR filters.

Signed-off-by: Karl Osterseher <karli_o@gmx.at>
2023-01-05 20:30:57 +01:00

49 lines
835 B
C

#ifndef _DSP_PROCESSOR_H_
#define _DSP_PROCESSOR_H_
typedef enum dspFlows {
dspfStereo,
dspfBiamp,
dspf2DOT1,
dspfFunkyHonda,
dspfBassBoost,
dspfEQBassTreble,
} dspFlows_t;
enum filtertypes {
LPF,
HPF,
BPF,
BPF0DB,
NOTCH,
ALLPASS360,
ALLPASS180,
PEAKINGEQ,
LOWSHELF,
HIGHSHELF
};
// Process node
typedef struct ptype {
int filtertype;
float freq;
float gain;
float q;
float *in, *out;
float coeffs[5];
float w[2];
} ptype_t;
// Process flow
typedef struct pnode {
ptype_t process;
struct pnode *next;
} pnode_t;
void dsp_setup_flow(double freq, uint32_t samplerate, uint32_t chunkInFrames);
int dsp_processor(char *audio, size_t chunk_size, dspFlows_t dspFlow);
void dsp_set_xoverfreq(uint8_t, uint8_t, uint32_t);
void dsp_set_vol(double volume);
#endif /* _DSP_PROCESSOR_H_ */