- minimize RAM usage of all components - use both IRAM and DRAM in player component so we can buffer up to 1s on modules without SPI RAM - support fragemented pcm chunks so we can use all available RAM if there isn't a big enough block available but still enough HEAP - reinclude all components from jorgen's master branch - add custom i2s driver to get a precise timing of initial sync - change wrong usage of esp_timer for latency measurement of snapcast protocol - add player component
8 lines
150 B
C
8 lines
150 B
C
#ifndef _PROTOCOL_H_
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#define _PROTOCOL_H_
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extern xQueueHandle prot_queue;
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void protocolHandlerTask(void *pvParameter);
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#endif /* _PROTOCOL_H_ */
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