- minimize RAM usage of all components - use both IRAM and DRAM in player component so we can buffer up to 1s on modules without SPI RAM - support fragemented pcm chunks so we can use all available RAM if there isn't a big enough block available but still enough HEAP - reinclude all components from jorgen's master branch - add custom i2s driver to get a precise timing of initial sync - change wrong usage of esp_timer for latency measurement of snapcast protocol - add player component
17 lines
373 B
C
17 lines
373 B
C
#ifndef _NET_FUNCTIONS_H_
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#define _NET_FUNCTIONS_H_
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#include "mdns.h"
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#define SNTP_TIMEZONE CONFIG_SNTP_TIMEZONE
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void net_mdns_register(const char* clientname);
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void mdns_print_results(mdns_result_t* results);
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// Return port number
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uint32_t find_mdns_service(const char* service_name, const char* proto);
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void set_time_from_sntp(void);
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#endif /* _NET_FUNCTIONS_H_ */
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