- minimize RAM usage of all components - use both IRAM and DRAM in player component so we can buffer up to 1s on modules without SPI RAM - support fragemented pcm chunks so we can use all available RAM if there isn't a big enough block available but still enough HEAP - reinclude all components from jorgen's master branch - add custom i2s driver to get a precise timing of initial sync - change wrong usage of esp_timer for latency measurement of snapcast protocol - add player component
14 lines
366 B
C
14 lines
366 B
C
#ifndef _WEBSOCKET_IF_H_
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#define _WEBSOCKET_IF_H_
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#include "websocket_server.h"
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int websocket_if_start();
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int websocket_if_stop();
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void websocket_callback(uint8_t num,WEBSOCKET_TYPE_t type,char* msg,uint64_t len);
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void http_serve(struct netconn *conn);
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void server_task(void* pvParameters);
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void server_handle_task(void* pvParameters);
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#endif // WEBSOCKET_IF_H_
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