- minimize RAM usage of all components - use both IRAM and DRAM in player component so we can buffer up to 1s on modules without SPI RAM - support fragemented pcm chunks so we can use all available RAM if there isn't a big enough block available but still enough HEAP - reinclude all components from jorgen's master branch - add custom i2s driver to get a precise timing of initial sync - change wrong usage of esp_timer for latency measurement of snapcast protocol - add player component
30 lines
868 B
C++
30 lines
868 B
C++
// Copyright 2018-2019 Espressif Systems (Shanghai) PTE LTD
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "dsp_common.h"
|
|
|
|
bool dsp_is_power_of_two(int x)
|
|
{
|
|
return (x != 0) && ((x & (x - 1)) == 0);
|
|
}
|
|
|
|
int dsp_power_of_two(int x)
|
|
{
|
|
for (size_t i = 0; i < 16; i++)
|
|
{
|
|
x = x >> 1;
|
|
if(0 == x) return i;
|
|
}
|
|
return 0;
|
|
} |