Files
Carlos 15b4baba28 - merge with original master from jorgen
- minimize RAM usage of all components
- use both IRAM and DRAM in player component so we can buffer up to 1s on modules without SPI RAM
- support fragemented pcm chunks so we can use all available RAM if there isn't a big enough block available but still enough HEAP
- reinclude all components from jorgen's master branch
- add custom i2s driver to get a precise timing of initial sync
- change wrong usage of esp_timer for latency measurement of snapcast protocol
- add player component
2021-08-19 21:57:16 +02:00

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menu "WebSocket Server"
config WEBSOCKET_SERVER_MAX_CLIENTS
int "Max clients"
range 1 1000
default 20
help
Maximum number of clients that the WebSocket
server can handle at a time.
config WEBSOCKET_SERVER_QUEUE_SIZE
int "Queue read size"
range 1 100
default 10
help
Size of the queue to deal with incoming
WebSocket messages. The queue holds the
connection, not the actual message.
config WEBSOCKET_SERVER_QUEUE_TIMEOUT
int "Queue timeout"
range 0 10000
default 30
help
Timeout for adding new connections to the
read queue.
config WEBSOCKET_SERVER_TASK_STACK_DEPTH
int "Stack depth"
range 3000 20000
default 6000
help
Stack depth for the WebSocket server. The task
handles reads.
config WEBSOCKET_SERVER_TASK_PRIORITY
int "Priority"
range 1 20
default 5
help
Priority for the WebSocket server. The task
handles reads.
config WEBSOCKET_SERVER_PINNED
bool "Server pinned to core"
default false
help
Pin the WebSocket server task to a specific core.
The task handles reads.
config WEBSOCKET_SERVER_PINNED_CORE
int "Pinned core"
depends on WEBSOCKET_SERVER_PINNED
range 0 1
default 0
help
Core that the WebSocket server is pinned to.
The task handles reads.
endmenu