- minimize RAM usage of all components - use both IRAM and DRAM in player component so we can buffer up to 1s on modules without SPI RAM - support fragemented pcm chunks so we can use all available RAM if there isn't a big enough block available but still enough HEAP - reinclude all components from jorgen's master branch - add custom i2s driver to get a precise timing of initial sync - change wrong usage of esp_timer for latency measurement of snapcast protocol - add player component
4 lines
156 B
CMake
4 lines
156 B
CMake
idf_component_register(SRCS "websocket.c" "websocket_server.c"
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INCLUDE_DIRS "include"
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REQUIRES lwip mbedtls)
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