Because rgba buffer render doesn't support multi display, when switch to
multi display, it is possible that rgba.valid has been set to valid but
nextRgab is not called, when switching back to single display,
rgba.valid is still true.
Fix by rgba buffer, rgba texture and gpu texture using different messages.
Signed-off-by: 21pages <sunboeasy@gmail.com>
1. Merge code of mobile and desktop virtual display menu.
2. Mobile add seperate resolution menu, only support changing
resolutions.
3. Android add proxy setting
Signed-off-by: 21pages <sunboeasy@gmail.com>
* h265 encoding: the second frame always fails, use repeat encoding to achieve real-time encoding
* h264 encoding: Not supported because encoding fails too frequently, about 50%, with one failure followed by another success.
* h264/h265 decoding: No issues found.
* Does not support dynamically changing the bitrate and changing the quality by resetting the encoder.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* wayland not call check_get_displays_changed_msg
For wayland, call Display::all() in video service will cause block, I
don't know the reason.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* Update display_service.rs
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Signed-off-by: 21pages <sunboeasy@gmail.com>
Co-authored-by: RustDesk <71636191+rustdesk@users.noreply.github.com>