* This happens when after changing DesktopTab to StatefulWidget, 1.2.7
and 1.3.0 have this problem.
* When `addConnection` in server_model.dart is called, the old closed
client is removed, the client parameter of buildConnectionCard is new,
but client id inside Consumer is old.
* The only state in cm page is timer, its value is kept in test.
* There may be a better way to solve the ui update.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* Show delete file/dir log
* Show full path rather than base file name
* Show files count
* Opt status card layout
* Change selected color to accent
Signed-off-by: 21pages <sunboeasy@gmail.com>
Use init display index as the primary index.
But when displays changed, the primary display may also changes.
No need to change the old primary index.
But we need to make sure that the old primary index does not exceed the display number.
Signed-off-by: fufesou <linlong1266@gmail.com>
* add custom password to unlock settings
* If not set, use admin password; if set, use custom settings password.
* At least 4 characters.
* Set with gui or command line.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* Update cn.rs
---------
Signed-off-by: 21pages <sunboeasy@gmail.com>
Co-authored-by: RustDesk <71636191+rustdesk@users.noreply.github.com>
refreshCurrentUser will be called at these 2 position:
1. runMainApp or runMobileApp in main.dart
2. when connect status is ready
Both of these two happens at startup, when connect status is ready and startup time < 5 seconds, not call refreshCurrentUser
Signed-off-by: 21pages <sunboeasy@gmail.com>
1. Keep window pos
2. Do some init in StatefulWidget constructor.
If try init in its state class, it may be too late. Because I see the
init function is called after building the widget tree.
Signed-off-by: fufesou <linlong1266@gmail.com>
Because rgba buffer render doesn't support multi display, when switch to
multi display, it is possible that rgba.valid has been set to valid but
nextRgab is not called, when switching back to single display,
rgba.valid is still true.
Fix by rgba buffer, rgba texture and gpu texture using different messages.
Signed-off-by: 21pages <sunboeasy@gmail.com>